Rotate your phone to landscape for the best view.
Crystals 0
Controls and tips
- Drag to select units. Right-click to move or attack. On touch, select units, then tap the map.
- Shift + right-click, or the Queue moves button, adds waypoints to a unit's path.
- E selects your whole army and X stops. Ctrl or Alt + 1 to 9 saves a control group, 1 to 9 recalls it, and pressing the number twice jumps the camera there.
- Select a Barracks, Factory or Airfield, then right-click the map (or press Set rally point) so new units walk there.
- Click a building to repair, upgrade or sell it (60% refund). Extra HQs can go further out, and harvesters deliver to the nearest one.
- The map is random every match: base corners and crystal fields change, and the layout is fair for both sides. The Map seed number replays or shares a map.
- Commander powers: Airstrike (pick a spot, lands after 1.5 seconds, 90 second recharge), Repair pulse (heals everything you own by 35%, 70 seconds) and EMP (freezes enemies in a circle for 8 seconds, 100 seconds). Powers need explored ground.
- Difficulty (Easy, Normal, Hard) changes red's income, how big its attack groups are, how early it first attacks, and your starting crystals. On Hard, red also uses its own airstrikes (shown as an orange circle you can run from), EMPs and repair pulses. Changing it in the first 20 seconds restarts the match; later it applies to your next match.
- Red has a random personality each match: Rusher (early small attacks), Turtle (heavy defences, big late push) or Air Boss (bombers). Scout it to find out which, then adapt.
- Scroll with W A S D, arrow keys, screen edges or the minimap. Dark areas are unexplored. Tanks cannot shoot aircraft. Matches last up to 10 minutes and red attacks all-out after 8:00.